Inspired By Deus Ex Game and I started this weapon and I learnt soo many things from this.
I took the concept from Martin Sabran https://www.artstation.com/artwork/Lxyll and I am very thankful to him because he makes my work easier his concept.
So I made this Weapon In Autodesk Maya Highpoly Done in Zbrush Unwrapping in Unfold 3D and the texturing part is done in substance painter rendering in marmoset toolbag 3.0 and the final touchups and effects I used photoshop.
This model contains 7907 polycount and this is game ready PBR textured with UV's Optimization.
Hope You Guys Like it I request to you don't forget to drop your precious feedbacks for growth on my upcoming projects or artworks like this.
Thank You